Eidos Cops to "Weak" Deus Ex Boss Fights
Eidos Montreal says it's to blame for the poorly-implemented boss fights in Deus Unstylish: Human Rotation, because information technology knew they were limp but crammed them in anyway.
There are 2 things some Deus Ex: Anthropomorphous Revolution that we can all jibe uncomparable. Peerless: it's freakin' awesome. Two: the knob fights really suck. The internet nodded its head knowingly backwards in September when it was revealed that the boss fights were in reality outsourced to Grip Entertainment, as though that somehow explained how they managed to slip into the game unnoticed, but Manufacturer David Anfossi says responsibility lies completely with Eidos.
"The job was not the supplier, IT was what we did with them," Anfossi told Edge. "The superior fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the figure and everything is from the team at Eidos Montreal."
"We knew that it would constitute a impuissance for the unfit, that we had to make a via media to deliver it [on] two levels. First, the gaffer fights were forced, which is non the Deus Ex experience. Second, there is atomic number 102 mix [of] solutions to tackle the boss fights, which is not Deus Ex either," He continued. "We knew that before the release of the game, but there had to be whatsoever compromise. It [was] our decisiveness."
Yet in spite of the criticism, Anfossi also said that if he had to do it all complete over again, helium'd still include bosses, although presumably with a different draw close to their aim. "There are two options: nobelium chief fights, or suffice boss fights correctly," he said. "I'm pretty sure that now we have the knowledge to do it correctly."
https://www.escapistmagazine.com/eidos-cops-to-weak-deus-ex-boss-fights/
Source: https://www.escapistmagazine.com/eidos-cops-to-weak-deus-ex-boss-fights/
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